All you have to do is match up the block’s color in the order of the flags to get your combination. This should be your first hint about what needs to be done to solve the puzzle.Īfter that, there are colored children’s blocks, each with a different number, that you collect. Sitting next to the safe is a lamp pointed upwards, with its light shining on a flag banner. The game doesn’t give you any hints for this puzzle, but it is pretty easy if you pay attention to your surroundings. There is a puzzle in the first house where you must figure out the combination of the safe sitting on a desk. It is important that you don’t overthink them because you will waste time and become frustrated. The majority of the puzzles, though, are hidden behind simple logic. For instance, finding the last picture piece on Day 1 was especially challenging. A few puzzles got me thinking and took longer to figure out than expected. On the other hand, the puzzle-solving was a lot of fun and kept me interested in the game after the AI-controlled neighbors fizzled out. Rinse and repeat for about eight more levels, and you can see why it broke the immersion of what the game was trying to accomplish. If they saw me, I would just run out of the house one way, enter another, and continue my business. After all this, I finally decided to take control of the house. The pattern in which they would patrol the house didn’t make sense, making my sneaking around the house hard.Īnother example is being trapped in a room as the AI stand in the doorway even though I was hidden and not spotted. For instance, each Neighbor is supposed to be controlled by multiple AIs making them smart, but my experience was exactly the opposite. Primary Game Mechanics – Stealth and Puzzle Solvingīased on the game’s description, I played Day 1 like a stealth horror game and became extremely frustrated with how the AI-controlled Neighbors acted. The more evidence you uncover, the more you realize that this case isn’t just a run-of-the-mill kidnapping but a heart-wrenching story involving his deceased family and his son Aaron. Peterson would have keys to the museum and evidence we can use against him, but we’ve seen weirder storylines in games before. Peterson.Įvery house you investigate will bring you one step closer to solving the case… or will it? I honestly have no idea why neighbors of Mr. As Quentin, your entire goal is to investigate the houses in Raven Brooks to find clues to solve the case of Mr. After the cutscene, you gain control of Quentin, who turns out to be Hello Neighbor 2’s protagonist. Peterson sees him immediately and chases him off. This turns out to be the worst stakeout in the history of stakeouts because Mr. Hello Neighbor 2 begins with a short cutscene where Quentin, an investigative journalist, is staking out Mr. In Hello Neighbor 2, he decides to hide in the town’s museum, and your goal is to figure out why so you can bring him to justice. Peterson flees with his son from the basement of his house. The story continues after the events of the first game, where Mr. Peterson, his son Aaron, and the residents of Raven Brooks during your investigations. While you don’t need to play the other entries in the franchise, it does help to understand the bits and pieces of the story you learn about Mr.
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